Cylindris - Proof of Concept
A downloadable Experimental Build
An experimental project to see how bringing a tetris-like game into a full 360 degree VR experience would feel.
This is a very buggy mess, meant purely to demonstrate a proof of concept for the original idea.
Funded in part by the CMF - Conceptualization program.
Controls:
- Double Trigger - Start Game
- Single Trigger Hold - Grab/Activate the current tetro
- While holding a Trigger:
- Move Hand Left/Right - Move tetro left/right
- Move Hand Down - Drop tetro into place
- Rotate Hand (along forward axis) - Rotate tetro
Status | On hold |
Category | Other |
Author | Zed Poirier |
Genre | Puzzle |
Tags | cylinder, Experimental, Tetris, Virtual Reality (VR) |
Install instructions
- PC VR Build: Unzip and launch with steamVR active.
- Tested on Valve Index
- Tested on Valve Index
- Mobile VR apk: Sideload onto your headset and launch.
- Tested on Quest 2 and 3
- Shouldn't work on other headsets currently, but reach out if you want me to try and port it for you.
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